Oct 26 phone call Dan
1. Having fun with Haylie
2. Patterns
3. Stick together – distance and intersperse with other games
4. Online circling draw – challenge to draw at a trot
5. Blowing 2+3
6. Target—has to earn the right to do freestyle riding
7. Cutting cows 3
8. Treats
9. Cradle bridle
10. Anger and fear
11. Jim Carrey – having fun with phases
1. Having fun with Haylie
1.1. I will earn a higher place in the pecking order in Try’s mind if I pony her as I play the driving game with Haylie—even driving her away from the water, other horses etc. What fun. Important—not emotional for me—just fun.
2. Patterns
2.1. Patterns are a tool: can be over used, boring, harsh.
2.2. Follow the human’s focus
2.3. Balance – knows the pattern, takes over the game, my job good riding and have her focus
2.4. + reflex—she should hunt for my focus
2.5. Not about relinquishing leadership and letting Try take over the pattern while I am in lalaland
2.6. Cutting: horse must take over; dressage human does not relinquish leadership
3. Stick Together Game
3.1. Moving farther away – the breakover distance factor.
3.1.1. In the wild horse knows distance—shorter he can’t out run and must go through it; longer the horse will try to out run. This is instinct not disrespect
3.1.2. So for me what is Try’s current distance? From how far away will she stay with me, not leave or break the connection?
3.2. Yes, good to break up the intensity of this game with games she enjoys
3.3. Draw is openness eventually
4. On line circling game
4.1. Next step: if Try is trotting on the circle, can I draw her at a trot? My energy level is key. Hint: speed her up at the trot before asking for the draw—set it up for success.
4.2. Note: draw/bring back is a change of direction on the circle without the redirect.
4.3. Not be overly concerned about the ears—builds resentment. Back her IF she is actually driving me.
5. Blowing to release tension
5.1. Stages: use interaction to help her find the relaxation or wait for it to show up
5.2. How are you feeling today—open mindedness
5.3. Hand holding/leave alone/or jump in and do thing, ready to go?
6. Target: earn the right to do freestyle
7. Cutting: putting principal to purpose
7.1. Follow a cow
7.2. Follow a confident horse
7.3. Try drive a cow
7.4. RB? Threshold approach and retreat
8. Treats NO not at all
9. Cradle bridle yes
10. Anger and fear: yes anger is a form of fear—what is important is what is causing it?
11. Pushing Try’s buttons
11.1. An opportunity to play through it and come out a winner
11.2. More confident, relaxed, respectful and understanding
11.3. Match it, mirror + 4 ounces
11.4. I have to be able to ride it!
11.5. I do not want to ride a horse in a powerful position
11.6. Unpowerful is HQ disengaged
11.7. Technique for attitude adjustment: HQ disengage—just keep circling until she asks for less. Lets go and lets go and lets go. My energy level is key. When Try wants to stop I win. Not emotional. Intensity of my attitude not speed. Not a fight.
11.8. Persistance and begin it immediately to keep the problem smaller.
11.9. Circling to take control of zone 4.
12. Jim Carrey
12.1. Jokester
12.2. LB horse and me happily in the middle of Arnold and Richard then can play Jim Carrey
12.3. Game of tag to be played by me with a fun mischievous attitude. Gotcha—flick w/popper w/sideways swing of string into her body. She wins be getting going and I win by getting what I want. i.e. phase 1 snappy departure on the circle.
12.4. Have to have the problem to play and be LB
No comments:
Post a Comment