2012 5 17 Dan
Try – 3 hours
· Started with the catching game in the
field
o
Phase
1 is the INVITATION, stop when she looks up, walk slowly and use stick and
string as appropriate.
· All about where do we go from here
with HQ/FQ
o
Lead
to powering up for upward transitions, lead changes, canter departures
o
Extreme
friendly to warmup, get energy up
o
Varying
Sbend, falling leaf, driving FQ/HQ ?? when which—speeds up its HQ, goal is bend
in the body—where is Try thinking? With me.
o
Another
variation is to ask for bend circling around me in zone 1.
o
What
is the purpose? To be able to talk to any body part.
· Riding a continuation of the same
o
Mount
from the wrong side the next 50 times as Try was only willing to pick me up
with me on her left side.
o
Drifting
out maintaining the bend
o
Bend
and counter bend into figure 8 on smallish circle—yikes that counter bend was
difficult. ??use inside of round pen??
o
Patterns:
used weave—can be any
§ Normal
§ HQ, wheelbarrow turn (tea for two
warmup)
§ Swing shoulder to turn
§ When to ask is important.
· Later: zone 5 driving with Dan’s
reins—yacht braid.
o
Porcupine
to start
o
One
rein if starts to back
o
Go
some where she wants to go in the beginning—passenger
o
Fluid
rein to turn
o
Build
I become the leader, do Parelli patterns etc
o
Putting
it to purpose
Keystone –
½ hour talk, 1 hour on line, exploration
· At lunch discussed ideas to build
connection safely.
· Still looking for mind games
· Misc ideas:
o
Cavaletti
poles
o
Hill
o
Weave
not requiring hq step
o
Carrot
stick riding
o
Point
to point
o
Match
my energy
o
Slow
medium and fast walk/trot/canter
o
Ride
in the field with casual rein if not doing finesse
o
Ride
Parelli patterns (big circles if any)
· Extreme friendly – 3 lbs so only 1
pound of pressure PRIORITY
· Did zone 5 driving—passenger, go
places he wants to go
· Catch me game in his field same as
Try.