Priorities: Giving up control of HQ, Distance, Right side.
What we did on line and liberty:
1.
Liberty: for right side—developing confidence
and experience—stick to her game. What is Try thinking? Match her energy, foot
falls, stride, body position. This is something great to do when we don’t have
much time!
2.
Although the next topic was distance on the
circle—we were not able to play with it until we worked through the issue of
giving up control of Try’s HQ which we stayed with on the circle until Try was
able to do that.
3.
On line: distance on the circle—moving farther
away less of an issue. Want the drive and draw to set distance to come from
intention. I have never taught Try that I want a certain distance—I have left
it to her to choose the distance from me. Therefore, she cannot possibly
understand how to circle me at liberty in an open space except perhaps at a
close distance. To draw and shorten the distance, I can use spiraling technique
and vary my body position—we played with squaring my body to directly ask for
draw.
What we did riding:
1.
Passenger riding like Stick to Her on the
ground: Where is Try thinking, matching her energy, body, etc. Be careful that
I am not thinking something different i.e. My thinking please don’t go to the
gate when Try is thinking I want to go to the gate.
2.
Releasing the HQ: On the circle again, using
overhead opposite arm with stick to better match what I would like Try to do in
her body.
a.
Get a good attempt at moving HQ
b.
Get a really good step with HQ
c.
Plant front foot and good step with HQ
d.
All of the above plus keep going.
3.
Move on HQ: trot 20 strides or so and disengage
HQ to a stop (as opposed to 2 legs asking her to engage to stop—remember
looking up.)
4.
Prep for offensive sidepass. Try and I look to
the left while I ask right haunch to move to the left.

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